Feature Request: Can we get Blueprint wire knots?

Just so you know, your video’s marked as private, so we can’t see it.

Sounds like a good idea though.

The biggest issue I’m facing with blueprints is the wires. It’s fine when you have just a few nodes, but once you have more than a few, it can become a (hay)wire nightmare. Especially when dealing with local variables as you can only have one node, so all accessing has to go to one single node.

So I thought it’d be cool if you could create knots on wires to rearrange and connect wires without going all the way back to the node.

To convey my idea, I made this small animation: Unreal Engine 4 - Feature Request - Blueprint wire knots - YouTube

It was still processing. It should be public now.

Yup, all good. Looks like a cool idea, though I’m not sure how simple it’d be to implement.

Nice animation too :slight_smile:

+1 from me :slight_smile:

Post it on forums too with the poll, i think this concept might get more attention there

Ok i did that for you :stuck_out_tongue:

+1 from me as well!
reminds me of the good old lbp days. made everything much overseeable :slight_smile:

Michael Noland did a first version of it, it will be available for 4.3 :smiley:

[Feature request]Knots in blueprint linking and possibly other graphs too - Feedback for Unreal Engine team - Unreal Engine Forums

Blender uses this in their node setup and it works wonderfully. Optionally, we can also set the knots to have hard edges vs vector edges which also goes a long ways towards cleaning up certain nodes.