[Feature Request] - Camera Correction In UE4

Hi All,

As an Archvis/Enterprise user a feature I’ve noticed lacking in the engine is the ability to correct the verticals of an image in the camera such as with the “Camera Correction” modification in 3Ds Max. I feel this would be a key addition to ArchVis users within the engine.

I’ve attached a few images to help illustrate my point. The first is the Camera within Unreal

This is followed first with the same camera and level imported into 3Ds Max before the “Camera Correction” and secondly with the camera modifier applied.

Cheers Guys,