[FEATURE REQUEST] Built-in lag compensation

Being an engine that was built to create multiplayer shooter games, lag compensation is an important feature that’s oddly left out. From what I can find, there isn’t really any good way to implement lag compensation without being resource-heavy on the server.

Unreal Engine does a really good job with other essential features such as built-in client-side prediction and server authority. It would be really nice to have a similar built-in feature for lag compensation.

This would be a really useful feature for developers that are looking to build multiplayer shooter games, given that lag compensation is an important feature that is included in most modern multiplayer shooters.