[Feature Request] Blueprint class inheriting from C++ classes be able to refresh the viewport?

I noticed that when creating blueprint classes that inherit from C++ classes, inherited components cannot change their relative locations in the blueprint class viewport. One major annoyance is that when having to tweak the relative positions and hot-reload them in the C++ classes, I have to delete the old inherited blueprint class file, and recreate a new blueprint class file that inherits the same C++ class object, in order to see the new relative location changes for the inherited C++ class components.

Can we have a method of refreshing the blueprint class viewport so that when hot reloading C++ classes, the inherited components in the blueprint class can be updated, and the viewport in the blueprint class will reflect upon the changes made easily?

Hi asperatology,

Sure, I’m going to have a look at that.

Thank you, Robert.