(Feature Request) Blocking volumes to not desync live edit

Blocking volumes are one of the most common gameplay elements that we use in maps, and would love if when dragged into the viewport, live edit updates properly without desyncing and requiring to wait 5 mins, because this action is very common and it adds a lot of frequent waiting when building in live edit (I don’t use barriers because they are more complex and take global memory)

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.