The 2D/3D viewports in wireframe mode need a rework, work pretty slowly in UDK too compared with other engines like Source Engine and ID Tech 3 / 4 / 5. The FPS in the normal scene for example are 110FPS and at set wireframe down to 49FPS is rendering all the parts of the trees, but evne the wireframe should have some culling when the cloud of points is too big.
- Better performance
- 2D/3D option to cull the wireframe by distance to focus in the closer wireframe or when edit in a side BSP don’t render the whole map in the background.