I’m suffring from this fatal issue where the UVs of a spline generated by a blueprint get stretched out, while landscape splines do not have this issue. Using World Position might work patternless textures but that’s it. The reason I’m using blueprint splines is due to the flexibility of them as opposed to Landscape splines. Heck, a whole road tool in itself would be nice too.
That’s not an ideal solution I could just add more spline points to the spline too. As you see the landscape splines tool does perfectly what I want, but its features are too limited.