[FEATURE REQUEST] Better UVs for Blueprint Splines

I’m suffring from this fatal issue where the UVs of a spline generated by a blueprint get stretched out, while landscape splines do not have this issue. Using World Position might work patternless textures but that’s it. The reason I’m using blueprint splines is due to the flexibility of them as opposed to Landscape splines. Heck, a whole road tool in itself would be nice too.

Blueprint spline:

http://puu.sh/itJ9f/dad4618a3f.png

Landscape spline:

http://puu.sh/iuSsJ/d1aff4efed.png

If you increase the poly count of the mesh then it should bend better without that much stretching.

That’s not an ideal solution I could just add more spline points to the spline too. As you see the landscape splines tool does perfectly what I want, but its features are too limited.