[Feature Request] Automatic root bone naming

So i got a nice character from somewhere else, but unfortunately

Error Error, Could not import FH_Knight.
Duplicate bone name found (‘KnightsLDigit11’). Each bone must have a unique name.

On import to Blender the model gets smashed. Now installing 3DSMAX.

Please, add a feature to rename the root bone, this shouldn’t be to complicated for you guys. Thanks.

#Fidelity #usability