I was recently making musical stingers for a game I am developing, and there is a feature in games that when a stinger plays, all music fades out then in again after the stinger is over. This is to help the stinger pop out more or in case the stinger is on a different musical scale than the song they don’t sound weird. I would love if there is an option in the audio player to do that.
Also, the ability to select in which mixer channel the audio will play will also allow us to do the same effect in theory, because Fortnite has that fade out function in the game, but we have never been able to play audio outside of Sound Effects channel. A dropdown on which mixer channel to play would be nice.