[Feature Request] Audio - Layered Music

I tried making a dynamic audio layer music system in a map I am working on, but no matter the approach I took the result wasn’t adequate. Would be nice to have the ability to add layers to audio, like in Binding of Isaac where you have normal music and combat music, then combat music gets layered on top of the normal one.

I tried doing this atm with the following:

  1. First I tried the audio mixer device, but it seems its only limited to Fortnite audio channels and there is nothing customisable about it. Thought that if there was an option to appoint audio files to it, that would be great. I read this in docs but I couldn’t figure out how to appoint them to custom audio cues

Thats all I see and the only parameter available is volume, but doesn’t bring any options after that

  1. Then I tried audio players and sequences, but the volume multiplier is not exposed

  2. After that I tried patchwork, but it seems you cant add custom content to it yet.

  3. Finally, I tried audio actors and the sequence again, but it seems that even if two audio cues are told to play at the beginning of the game, they wont sync perfectly and you can hear the difference.

So at the moment, I don’t have a way to do layered music. If anyone knows a way that works with multiple players, I would love to know.

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.