I have an Idle animation and a running animation.
To make a smooth transition, I made a Idle to Run - Animation, because Blendspaces are no option and the engine’s Blending is horrible.
Well. The Transition Animation uses a in-between Frame of the Run Animation as Destination.
I’d like to have a “Play Animation at frame” for Animation Blueprints and States.
Edit: Much better: “Using play Animation at frame” in Transitions