(Feature Request) Allow setting GeometryCollection component's RestCollection though blueprint

Hey,

Currently there doesn’t seam to be a way to change a GeometryCollection component’s RestCollection though blueprint code. This feels like a step back from APEX Destruction as that did allow you to change the destruction mesh though blueprints during runtime. Now with chaos you have to have a different blueprint for every RestCollection you plan on using.

If I’m missing something and there is already a way to change the RestCollection though blueprints please let me know as I’ve checked everything I can think of and cant find a way.

Thanks,