So recently I was playing around with Landscape splines, with the intention of using the spline information to guide a player along the path.
However, there doesn’t seem to be any straightforward way to access or copy the landscape spline information. The landscape spline control points are protected, and all the relevant classes can’t be inherited from. I was able to come up with a workaround, which I’ve described here, but it requires changing engine code and generally seems unnecessarily complicated.
Instead, I think there should be a function that can be called, either from within the editor or with C++, that would make a copy of the landscape spline control points that can then be used by other actors. Does that seem reasonable?
Thanks.