I think it would be really valuable to be able to have a blueprint set the name of an actor. I routinely make networks of Blueprints that reference each-other in a given level. For example a Room has a manually built of Doors that are part of that room.
The issue that arises is that the list of Door refs in the Room can only display the Editor name of the actor. This leads to having to manually set the name of all the Doors so I can keep track of which one is which. This wouldn’t be a big deal except each Door already has a “Name” that it stores in its blueprint. This leads to a situation where renaming a Door in its blueprint now requires me to manually rename the actor instance in the editor which is really annoying to maintain and error prone. If I could add a function in the construction script that would allow me to rename the actor in the editor I could keep this tidy and organized easily.
Thanks,
ook