I did a quick test in a third person blueprint last night.
Character walking on a ledge / rock.
It worked fine after I set the collision of the rock to complex - simple.
However as the character reaches the edge it just suddenly jumps / falls off the rock.
In real life you would start sliding / slipping slowly and eventually fall off it of course.
Just wondering if this could be added as a feature in the future or if there is a way to do this already.
In other words add some kind of gradient to the collision box.
Give it a “soft edge”.