: Feature Request Add Support for Camera FBX Animation Import in Twinmotion

Dear Twinmotion Development Team and Community Members,

As a professional in architectural visualization, I deeply appreciate Twinmotion’s real-time rendering capabilities, which significantly enhance workflow efficiency. However, the current lack of support for Camera FBX Animation Import creates critical bottlenecks in animation production. I respectfully urge the team to prioritize this feature in future updates.

Current Challenges

Fragmented Workflow
Predefined camera animations (e.g., architectural walkthroughs) from software like 3ds Max or Blender cannot be directly imported, forcing manual keyframe adjustments. This doubles time investment and risks alignment errors.

Loss of Complex Camera Dynamics
Curved motion paths, dynamic focal shifts, and other nuanced animations require tedious re-creation in Twinmotion, wasting resources already optimized in external tools.

Collaboration Barriers
Teams must repeatedly synchronize camera parameters between animators and rendering artists, undermining Twinmotion’s promise of seamless interoperability.

Proposed Features

FBX Camera Animation Parsing: Import position, rotation, focal length, depth of field, and other key parameters.

Timeline Synchronization: Auto-align external animation timelines with Twinmotion’s scene sequences.

Multi-Camera Track Management: Enable switching between pre-set camera paths via an intuitive interface.

Expected Benefits

Streamlined Cross-Platform Workflow: Integrate with modeling tools like Cinema 4D or Revit, aligning with Twinmotion’s vision of a connected ecosystem.

Creative Empowerment: Focus on artistic expression rather than technical adjustments, leveraging real-time rendering to its fullest.

Reduced Production Time: Tests suggest importing pre-animated cameras could cut complex scene setup by 40% or more.

Community Support
If this feature would benefit your workflow, please comment below! Collective feedback will help Twinmotion evolve into an even more powerful tool.

Relevant Context

Twinmotion already supports FBX model, material, and basic animation imports.

Unreal Engine (Twinmotion’s core) has robust camera animation pipelines, indicating technical feasibility.

Datasmith plugins partially bridge data exchange gaps, but camera animation remains unaddressed.

Thank you for considering this request. Let’s work together to elevate Twinmotion’s animation capabilities!