[Feature Request] Actor Hirarchy to Prefab


this is a feature request.
I would like to be able to create prefabs of complete actor hierarchies (Blueprints or not)
so that all their components and relative references are maintained.

Currently you can create something similar with ‘Convert Selected Components to Blueprint Class’,
but here custom component (or ‘not scene root’ components) of child actors get assigned to the main parent actor.
But such a behaviour is quite unwanted in my case,
since it breaks the functionality of components that would need/alter data
of the original actor they were originally assigned to,
so they shouldn’t all be assigned to the one single parent actor.

I hope that a more convenient prefab system, like in Unity, will soon be available in UE4.
In any case, thanks for making UE4 freely available, it is an impressive piece of software!