[= ;232618]
Hi gpvd,
If you select the eye icon next to variables in your blueprint it makes them public, that way you can edit them from the details pane.
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Uhm, what i mean is a detail panel for assets in the content-browser, instead of the world outliner.
This way, actors that aren’t placed in the world (e.g. actors only used for runtime spawning) could be modified quickly. (without opening blueprint editor -> going to details panel and change settings there)
Greetz,
G