Here my list of features/changes needed in this amazing engine:
Add old style decals (plane)(at drop to the scene detect the model or BSP and place in the surface automatic.
Add blueprint/c++ splines nodes rotation. (Like here)
Intro videos select individual skippable videos.
Add support to use in blueprints block volumes or BSP.
Add some type of waypoints to use for example in air navigation of IA…
Models hidden distance selection as LOD.
In project options select the LOD transition system (normal or soft)
Add network options in project like enable to clients spawn things.
In the ortho view editor at edit BSP add option like in Radiant Editor or Source, ( move the faces when drag next to a side without select the side or the axis) this speedup the build process, work like when select in edit mode with ctrl and drag but with auto select the BSP sides. Example Image
Add cylinder shape collision for pipes, bottles, …
Mesh or texture depth render priority.
Update Automatically Navigation and BSP need update by zones or something because the performance is poor, i got large freezes and fps drops to 10fps in the editor for example in ctf ut maps.
Optimize the scene capture camera non 2D because eat all engine fps from the cap to 45fps.
General (in roadmap):
- Volumetric light options.
- Patch system in with Pak files.
- Add LOD soft transitions.
- More/Change collision models/options in the player pawn.
Add to Unreal:
- Add some usefull plugins to Unreal like: Varest, iTween!, Rama’s Extra Blueprint, and changes like this
- Add examples/docs of level system and unlocks.
- More tutorials/docs about network, replicated classes, options in classes.
- Add examples of storage/save profile of player in binary encrypted and save in editable cfg/ini settings.
- Add tutorial/manual with the default controls and tricks at edit BSP.
- In shooter demo add animations to the weapons at reload magazine.