1 The ability to load a morph as in the same manner as a LOD.
2 The ability to set a morph to full and lock it at that vale with out having to activate a chosen morph at run time…
Reason
Daz Studio can export individual baked targets to the base head imported into UE4. In DS a fell G3 character can be edited to only include just the head but maintain all of the target available as part of the full character.
With the addition of these two features a base G3 head can be imported and used as a component of a character BP with additional targets, Tom ■■■■ and Harry, loaded in with each being able to lock full on for a given character but sill able to use additive morphs with an unlimited possibility.