A 3D space/VR compatible cursor would solve issue with current cursor in VR.
-Current cursor is displayed only once all accross the display devices. While it’s comfortable for “flatscreen”, it just doesnt work as intended with VR HMD as the screen is split to make 1 screen for each eye.
-A way would be to crop the area where the cursor can move so it can’t get out of the “eye-screen” and being able to duplicate the drawing of it to the other eye
-Another way would be to make it as an world actor, so it’s rendered like any other 3d object in VR
-Using UMG in VR will finally be fully functionnal. Currently, if there is a way to use trace to make button press on UMG, it would rather be time consumming compared to VR cursor.