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[Feature Requesr] Please export animation as sample name and...

not as Unreal Take.

Some of the animation packages on the marketplace do not come with animation source and we/I need to export the animations to MotionBuilder to retarget to our rig and each and every file take has to be renamed to the proper animation take name.

Turns the an over coffee and muffin process into at least a two movies worth of work. :smiley:

I’m not quite sure I know what you mean I’m afraid. If I right click on an Animation Sequence and choose Asset Action → Export… it defaults to and FBX file with the same name as the asset.