I noticed that when I add templete to a project some files are lost. How can I solve this problem?
No problems if I create a project with first person templare, but when I create a new Project without template and I add first person pack I lose some blueprints and others change.
It depends on how you are adding the first person content. It also depends on the version of Unreal the content was created. Files copied across to a project could be overwriting existing files.
It seems you have a conflict of version or file name conflicts. It could also be that files are not in right file structure.
These are just thing to check.
To add content: add new-> content and feature pack → I select first person and I click add
I am using ue4.13
I don’t think that files copied overwrote existent files because it is the first time that I add this content. When I created the project I added only the starter content and the demo kit and I hadn’t problem with the second one.
Do you think that could be folders with the same name?
I just did a test adding the feature pack and also noticed differences as well.
I don’t usually add the first person blueprints with this method, so I am just now seeing this issue. I would suggest instead of add the first person feature, migrate files from another project. Be sure to copy over the config files so the inputs are working.