Just for some background. the idea for my game is to follow a mostly linear path through the game, but having different areas. A good example of what I’m going for is the Soulsborne series, you can pretty much walk to any point in the game without a loading screen since it’s one big world.
Knowing I want one, interconnected, large world, I have found that World Machine is a big recommendation, but I feel somehow limited by that, like it draws a square for me to play in rather than being an open canvas. I have to edit an existing terrain rather than make my own from scratch. As far as I know, to get a relative geography for what I want for my game world, I have to mess with World Machine for hours to generate something remotely similar and then I might get all the way to the final area and realize the world map is too small for what I envisioned these areas to be.
My questions are:
1.) Is World Machine highly recommended for making games, or just making pretty scenes?
2.) Are UE4’s tools good enough that I could make my world exactly how I want it, or is editing a World Machine map really the way to go?
I’m trying to get an idea for later when I actually start, I just want to be able to put the image of the world in my head into the game as closely as possible, so I’m not sure which direction to go. Any answers or advice is helpful, I’m new and like to learn as much as I can. Thank you.