How odd - the engine’s FBXImporter.h can’t find fbxsdk.h even if I add the Engine’s ThirdParty FBX include directory as an include dir in FbxBuilder.Build.cs.
[2015.11.11-20.04.22:737] 0]FbxBuilderModule.cpp
[2015.11.11-20.04.22:737] 0]FbxBuilderMainFactory.cpp
[2015.11.11-20.04.22:738] 0]FbxBuilderStaticMeshImport.cpp
[2015.11.11-20.04.22:739] 0]FbxBuilderOptionWindow.cpp
[2015.11.11-20.04.23:541] 0]C:\Program Files\Epic Games\4.9\Engine\Source\Editor\UnrealEd\Private/FbxImporter.h(76) : fatal error C1083: Cannot open include file: 'fbxsdk.h': No such file or directory
I’m kinda stumped at this point - I wonder if UBS does something to Private dirs being used for includes that messes things up.