FbxBuilder - Rebuilds FBX static mesh imports to retain original pivots!

How odd - the engine’s FBXImporter.h can’t find fbxsdk.h even if I add the Engine’s ThirdParty FBX include directory as an include dir in FbxBuilder.Build.cs.



[2015.11.11-20.04.22:737]  0]FbxBuilderModule.cpp
[2015.11.11-20.04.22:737]  0]FbxBuilderMainFactory.cpp
[2015.11.11-20.04.22:738]  0]FbxBuilderStaticMeshImport.cpp
[2015.11.11-20.04.22:739]  0]FbxBuilderOptionWindow.cpp
[2015.11.11-20.04.23:541]  0]C:\Program Files\Epic Games\4.9\Engine\Source\Editor\UnrealEd\Private/FbxImporter.h(76) : fatal error C1083: Cannot open include file: 'fbxsdk.h': No such file or directory


I’m kinda stumped at this point - I wonder if UBS does something to Private dirs being used for includes that messes things up.