Wow just right in time !! You’re saving the day, will test out your plugin. At the moment i probably need to import from Max to Maya to UE4 since i’m working with Max but i hope it will speed up the workflow maintaining the object pivots and furthermore placing these into the right world position (Level, >300 objects, regular fbx import/placement is a pain when you don’t want to 0,0,0 all your mesh pivots before export)
Looking forward to your 3dsmax implentation! How much?
Best, Toby