Hi all,
importing a small basic animation in fbx2014 [Animation_blend_shape.zip][1] crashes Unreal without information.
We made the animation in maya2013-> export to fbx2013 then load in maya2015 to get a 2014fbx.
To make the import sucessful, we must set up the duration of the animation.
Do you have any idea why the application crash otherwise ?
Is there a way to have fbx2014 support in maya2013 ?
Thanks,