FBX2014 in 4.7.3, loading stops at 50% and require to kill app

Hi all,
importing a small basic animation in fbx2014 [Animation_blend_shape.zip][1] crashes Unreal without information.
We made the animation in maya2013-> export to fbx2013 then load in maya2015 to get a 2014fbx.

To make the import sucessful, we must set up the duration of the animation.

Do you have any idea why the application crash otherwise ?
Is there a way to have fbx2014 support in maya2013 ?

Thanks,

Hi Sky3 -

Your asset has two Blend shapes which both reference the same base object and one that does not move anything. If you delete it, your asset imports correctly.

Thank You

Eric Ketchum