i just have a simple question which i hope you can help me with.
i have a model of an old pictureframe in 3dsmax. when i export it via fbx it gets 2MB big and thats totaly okay for me.
if i add a uvw modifier with box method the export goes to 8 MB. why is that so much a difference ?
is there another less heavy way to export the size and scale of the maps to ue4 ?
can i do this in ue4 only ?
when i dont add this modifier i have no control about texture size and space in ue4…
thx in advance