I tried to import some static FBX mesh that was already successfully imported in UDK.
“Import Textures” option was selected but after import there was only material imported and no textures from folder “maps”. Material also did not have any “Texture Sample” inputs.
Is automatic texture import already implemented? Using Mac.
Weird then.
It may be the expected behavior right now, i’m not sure since i import textures manually. It can also be a bug so you better post this on AnswerHub.