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FBX SkeletalMesh reference pose is imported differently from animation reference pose causing skinning errors when bForceFrontXAxis is checked
Development
Character & Animation
fbx-import
,
skeletalmesh
,
question
,
unreal-engine
,
Animation
,
bug-report
rajkosto
(rajkosto)
July 13, 2019, 5:49am
3
This has been assigned
Unreal Engine Issues and Bug Tracker (UE-77046)
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