Hello everyone. I have a Skeletal mesh of a NPC. I wanted to create LOD for this NPC.
So I exported my skeletal mesh by right clicking my skeletal mesh > Asset action > Export.
I used the default FBX export option.
I then opened the exported FBX into Blender 2.8. Removed the empty object named after the original UE4 Mesh (Here Enemy_A). So my Armature doesn’t have any parent anymore. Without touching anything else to my bones or my mesh (for testing purpose) ; I re-exported my skeletal mesh from blender to unreal again with theses export option :
So inside the “Enemy_A” skeletal mesh option, I imported a new LOD1 with the fresh exported skeletal mesh out of blender. The export failed, with this output log :
Notice the “Bone ‘Head_end’ not found”. I don’t have this kind of bones showing inside the SkeletonTree of the LOD0 of my enemy. And no bones with this name on my exported FBX from Unreal. So I created one inside blender and reimported my FBX into the Enemy_A LOD1. And here is the other fail log :
Now I have duplicated “Head_end” bone ? Why ? Can someone help me out making LOD for my NPC ?
Thank you very much for your time !