@tyoc213 I would not use procedural mesh, because I think I’ll give him as many settings like: UVMap, angle smooth, materials count for mesh, and many other parameters (i think)… If instead FbxFactory allows me to do this in a few steps it would be perfect.
@NegInfinity ok i can try the UFbxFactory, so without publishing anything, you or someone can tell me how to do? I just need to know what is the function to use, and how i can include fbxfactory.h into my project script? so i will know what are the functions used for correct model import in scene. so i will can do my custom fbxfactory to avoid problems with EULA.
Many thanks for your answers.