FBX - no collision imported

I created simple mesh and it’s collision geometry in Maya, and want to export in a single FBX file.

After I imported it into editor I see no custom collision geometry but automatically generated collision mesh.

How to remove automatically generated collision geometry and apply/display custom colision data?

Seems that editor tries to optimize custom collision geometry or just displays not actual custom collision geometry but something different (it’s approximation). Actually everything works fine.

Hi AlfAlien,

I’m glad you have figured out the issue. For more information on importing static meshes with their custom collision, please view this page in the documentation:

I realize this thread is old and has been resolved but I stumbled upon this while I was trying to import custom collisions of my own and had the same problem. I eventually found I had to deselect Use One Convex Hull per UCX as well as change the Normal Import Method to Normals and Tangents. After that my custom collision was showing in the mesh editor. So I decided to post this here if anyone else stumbles upon this thread and has the same problem.

Thanks a lot!, your thoughtfull reply saved me some time!