the model was created in a blender, baked textures, imported in the fbx format
in unreal the model looks like this, it becomes transparent from the inside
in blender and another 3d viewer looks normal What’s going on?(
the model was created in a blender, baked textures, imported in the fbx format
in unreal the model looks like this, it becomes transparent from the inside
I think you’ve got the normals a bit screwed. Have you tried the face orientation view in Blender?