FBX Model appears in black

I have a FBX model exported from blender. Outside normals are fine, only some part is left inside to see if I can use two-sided materials to make them visible. However it doesn’t work. What might be the issue?

Could you provide some more information about the model? Maybe some pictures?

This is what it looks like right now, in blender its all blue, but when importing to unreal i need to invert normals, idk why.