Subject: Issue with FBX Mesh Visibility in Sequencer Render from Character Creator 4.4
Hello Unreal Community,
I’ve encountered a puzzling issue with my project, where FBX meshes imported from Character Creator 4.4 are not visible in the sequencer’s final render. These meshes represent avatars that appear as expected within the UE4 editor and sequencer preview, but vanish in the rendered output.
I’ve taken several troubleshooting steps with no success, including verifying import settings, ensuring the meshes’ visibility within the sequencer, and checking scene setup for any potential occlusions or layering issues. The materials and lighting seem adequate in the viewport, but I’m wondering if there might be specific render settings or console commands affecting the visibility.
To provide a clearer picture, I’ll include a video clip demonstrating the issue within the sequencer and screenshots of my setup, focusing on import settings, sequencer tracks, and the render settings pane.
I’m reaching out to see if anyone has faced similar issues or might have insights into potential
solutions. Any advice or suggestions would be greatly appreciated!
Thank you in advance for your help[date=2024-04-06 timezone=“America/New_York”]
You can see the issue in action by following the Youtube Clip below
https://youtu.be/-yMxRhfAmTY