FBX Mesh is broken when imported tu UE5

I don’t understand why is my meshes looks like its broken like this, normals are good in blender, even when i texturized them in substance the mesh is fine, when i import to UE5 is where everything messed up, i attached every screenshots to be the evidence that my mesh is fine, can any of you guys help me with this because i’m pretty depressed for this XD

Screenshot 2024-01-02 140849


Did you try turning off Nanite?