I’ve been searching for a while now on the internet but topics either died off before a solution was found or they did not match my situation.
I’m using Cinema 4D as my modelling tool and when I try to import my models into UE they are always blank. I’ve read the documentation about the pipeline but it’s no use for C4D users since that program works very differently.
I also made sure that the import materials/textures checkboxes were enabled while importing. Also placing the textures within the same folder as the FBX file does nothing, importing the textures manually doesn’t work, nothing seems to help.
For now I’m always manually assigning each texture to each material since the objects are very basic at the moment. But for when I’m going to make complex scenes with 100+ materials I’m definitely not gonna be in the mood to check and fix each and every material individually.
It really seems to be an Unreal Engine problem since the models import fine with materials in other software.
Does anyone have any ideas on how to fix this or could anyone tell me how their export-import method goes? (Saving textures in a special folder or next to the exported model, filepaths, import/export settings, etc.)