FBX material issue Twinmotion 2023.1.2

Hi,

If some can please help me, I had made a total of 6 planes in Cinema4D from a cube and applied a .png image with transparency and exported as .fbx, the issue is that after importing the first .fbx object "with imports correctly", every .fbx file that I import after that it replaces the first one imported, any advice please?.

Thanks in advance.

HI ,

Could you attach screenshots of the issue? I'm not sure I understand exactly what is happening, so screenshots would be very helpful.

Best,

Raghib

Hello.

Etrange ton problème. J’utilise également C4d + Fbx + UV mapping et je ne rencontre jamais de soucis de substitution et ce peu importe le mode d’import. Le seul problème que je rencontre c’est que parfois TM se mélange les pinceaux quand il faut substituer une matière importée avec une matière déjà sur le fichier. En gros il ne comprend pas toujours que c’est la même matière et qu’il doit en garder une seule.

Si tu partages un fichier je peux jeter un œil.

Cordialement.

K

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Hello.

Strange your problem. I also use C4d + Fbx + UV mapping and I never encounter any substitution problems, regardless of the import mode. The only problem I encounter is that sometimes TM gets the brushes mixed up when it is necessary to substitute an imported material with a material already on the file. Basically he does not always understand that it is the same subject and that he must keep only one.

If you share a file I can take a look.

Sincerely.

K_________________________________________________________________________________

TM version 2023.1

Windows 10 Professionnel (version 21H2).

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz.

Carte mère : msi Mag Z490 Tomahawk.

128 Go de mémoire Ram.

Carte graphique Nvidia Geforce RTX 3070.