I have a model in Blender which has textures. I export this model from Blender as an FBX with textures baked into it. When I open this in Unreal, some textures have defaulted to the generic Grid material. left Blender, right Unreal
I don’t see the difference between those that work and those that don’t work, both seem the same in Blender and Unreal. Both textures that work and that don’t work have the same node setup. The PNGs are in the same folders, they have the same naming convention. left works, right doesn't work
When looking at the Static Mesh in Unreal, the material slot ‘name’ has the correct name (the same name as the material it should be using), and the material it should be using does exsist in the Content Browser, imported with all the other materials that came with the FBX.
When I put that material on to the Static mesh, it looks perfect. When I reimport the FBX back in to Blender, all textures work. What’s happeneing seems to be that Unreal is failing to link up some materials and is randomly defaulting them to the generic Grid.
I’m at a loss at how to even dig into this problem, it seems so inconsistent.