Hi. I’m tying to import a .fbx in my tm scene, but TM looses the materials from the .obj. What am I doing wrong? Can anyone help please?
Kind regards
Hello there @IJH90 !
Checking around the community, UE and TM have a tendency to create import conflicts with materials. The most tried solution is to reset import/export settings on UE, then testing with clean materials and textures.
There are other methods to implement, for specific file formats:
.OBJ:
- Ensure .OBJ, .MTL, and all texture files are in the same folder
- Import into TM by dragging the .OBJ file, which should auto-pick the .MTL
- Avoid using any procedural materials, stick to image textures
.FBX:
- In your 3D software (usually Blender or Maya), make sure that the materials are using image textures
- Export the asset using Embed Media (Blender: Enable “Embed Textures” // Maya: use “Embed Media”)
- In Twinmotion, drag the FBX into the scene, and verify it finds all materials
Some users have also suggested to use Datasmith to export assets from other apps, since the program has good results maintaining material assignments.