I’ve just made a quick FBX joint renaming tool - i.e. you give it a config file containing the old names, and the new names, and it outputs an FBX with the new names.
Is anyone else interested in this? I realised that it may be useful to more than just me, and I’m wondering if it’s worth cleaning it up and documenting it for a public release. Thoughts?
I followed this tutorial, and spent painstaking minutes remapping all the joints.
As a programmer, I thought: ‘There has to be a better way’. So I made one!
Downloads and instructions here
Added an example mixamo advanced rig -> UE4 advanced rig mapping file . Just copy this over the jointmap.cfg file, and any mixamo character should be automatically UE4’ed.