FBX Importing of Multiple Objects


When I import an fbx that consist of multiple files, they all appear to merge as one object into Unreal without anyway of breaking them into multiple objects. Is it possible to have an fbx that consist of multiple objects merge as individual objects?

I have a scene with thousands of objects and I would like to being it into Unreal without having to manually load each object. This is possible in Unity, but not Unreal?

Please advise, thanks!

Just disable “combine meshes” in the import settings :slight_smile:

That option was hidden in a dropdown menu! Sneaky sneaky! Thanks for pointing me in the right direction !