So just installed 4.15 and I can’t get my 3dsmax model to import into unreal at the correct scale.
If I use the new import data option the scale is fine in the actor, but the asset itself, i.e the .fbx is the incorrect scale.
Makes no difference what export settings I select in 3dsmax and makes no difference what I select for the scale options in unreal.
Is there a solution for this, I understood centimeters was the correct output scale from 3dsmax before and had no issues.
Appears issues arises when using asset scale from a previous version of the engine. Just exported and import a block using standard settings all fine. Previous block exported from earlier engine into 4.15 has incorrect scale in .fbx asset. Scale needs to be set to 2.54 rather than 1 to be compatible.