Hi!
I want to import a character I rigged and skinned with the animation and rigging toolkit. ([>dropbox link to fbx<][1])
I am doing it the same way it is explained [>in this official tutorial<][2]
Upon importing to ue4 everything seems normal until I select “import as skeletal”, then the import button will turn grey and looks like this:
I tried various export settings in the fxb export settings in maya even older versions of fxb.
If I create a blank project I can import and from there I can migrate it into the project I want it to be in and work with it. Sadly upon further investigation I notice that the skeleton is not the joints I have selected but the mesh. The skeleton is the mesh! No joint tree.
(
regards
PS: Things that could help solving the issue:
Im working on 4.7.3 since the newest one is buggy, also happened in previous version.
I tried Maya 2014 and 2015 with various settings.
I also tried to import into other folders.
I also have to add that I think I maybe canceled the import once? (Im not sure on that though but maybe it helps to find what the bug is.)
Also happens if I import a different fxb (just created a cube put a joint into it and did a basic skin for it to test)
PPS: sorry for the title massacre