Hi
I also encountered this problem and found that enabling recompute normals fixed it.
I also found that by having FBX exporter in 3DS Max set to 2013 eliminated need to have recompute normals turned on in UE4.
Thanks
Dan
Hi
I also encountered this problem and found that enabling recompute normals fixed it.
I also found that by having FBX exporter in 3DS Max set to 2013 eliminated need to have recompute normals turned on in UE4.
Thanks
Dan