I have a very strange problem with my fbx files in new beta version. I tried to import fbx files, that I have create some weeks ago, but somehow I can’t import smoothing groups anymore. exactly same files worked perfectly with older version of UE4.
blender → fbx files import correctly
3d max → no smoothing groups
Any suggestions what could be wrong or where there any changes in new beta?
I am glad that you were able to resolve this, but we have not been able to reproduce any issue. An FBX exported from 3DS Max with Smoothing Groups enabled in Export Options does not experience any issues for us when being imported into Rocket.
If you are able to give repro steps or provide any more information regarding this issue, please let us know.
(As 3d modelere from my team just has experience with blender, I always have to import model into 3d max to create collisions and LODs → it sounds a little bit inconvenient, but it saves us a lot of time ^^ )
3d artist creates model in blender
he exports it as a fbx file
I import it into 3d max
I add collision, LODs,… and then I have to click onto smooth button, because 3d max disables smoothing groups from blender
I export it → you can see my export settings on picture
I import it into UE4
Now I get this weird looking mesh (picture)
After I have enabled “recompute normals” everything is like it should be
Thank you for this information. I was able to successfully reproduce issue by using an asset created in Blender, but given smoothing groups in 3DSMax. A report has now been entered into our bug database.