I got an annoying problem. I try to import my baked animation into UE but the problem is that my animation starts to jitter/spikes. This is what I am making in Maya 2014:
I have a model (simple snake) with few bones. Then I attach it with Smooth Bind. Next I am creating an IK spline handle on the Root bone and the last one. Then I am rebuilding the curve for more CV.
Next I am making a path for the snake and I attach the IK spline to it. Then I am also making a Flow Path so my model is nicely bending on the path. Then I am selecting all my bones and I bake them. Everything is fine in Maya. I can export it and even import back and there are no problems at all. But if I import it to UE the snake has some shakes/spikes during the animations, he starts all to jitter. I tried to test it in another program so I imported the FBX to Max. There are some funny things: when I play the animation it is the same as UE but when I manually scrub the timeline, everything is fine!
Any ideas why it is happening? I was trying to make it for 7 hours without luck. I tried different FBX version, different UE, exported in almost every possible configuration. Help!