FBX Import Problem (C4D -> UE4)

Hi everybody,

I have a problem with an imported FBX object. Ive made this egypt-looking column in C4D, Export settings are attached as well.
After importing in UE4 (up-to-date) I get this weird looking result, after putting on a material, it still looks kinda weird, looks like UE does not recognize the surface 100% correct, for example the front is not visible.

Can somebody help me?

Thank you very much in advance :slight_smile:

greetings from ,

Hi!

It look like a flipped normal direction. Check normal direction of your mesh in C4D. If its direction is right, maybe this bug in FBX exporter. For compare try export to OBJ and import to UE4.