I have a problem with an imported FBX object. Ive made this egypt-looking column in C4D, Export settings are attached as well.
After importing in UE4 (up-to-date) I get this weird looking result, after putting on a material, it still looks kinda weird, looks like UE does not recognize the surface 100% correct, for example the front is not visible.
Can somebody help me?
Thank you very much in advance
greetings from Germany,