Hi,
I’m running into some issues regarding static mesh import from rhino. In Rhino I’m converting my NURBS into MESH then exporting as .fbx. When I then import those into UE4 the assets ‘import’ but when dragged into the scene, no geometry is brought in. The strange thing is that older models that i’ve created have no issues importing. I’ve tried creating the rhino files in both OSX and Windows, and I’m fairly certain that even the older models used the same version of Rhino. Could there be something (probably really stupid) that i’m missing?
Thanks,